day "one"
for the RNGGAME 2 JAM, this is a puzzle game inspired by Drod and based on my own storyline universe. I've been doing some prelim stuff in the previous days cos I fully expect to get wiped out by this UK heatwave. feel free to point and giggle at the idea of a UK "heatwave" but we really did hit thirty degrees today and I am not prepared for it lol
today I wrote the first piece of in level music, improved the title graphics and fiddled with ramifications of gameplay - I thought I'd made something boring but expanding the size of the corridors and letting the monsters spread out and swarm you makes the game harder; the in-between diagonal knife positions are the weakest at times like this, since the enemies move a cardinal direction each turn and surround you when yr knives aren't defending you in the open
tomorrow it's time to work out how to improve the feedback of the game - right now you can't see which way yr facing and enemies just vanish when you stabify them. there's a sound effect but that's always best paired with a dust splosion or something. no need for screen shake, I honestly dislike screen shake
Files
Stabby Hellion (demo)
Tiny turn-based battler
Status | In development |
Author | zan-zan-zawa-veia |
Genre | Puzzle |
Tags | 2D, hard, Pixel Art, rndgame2021, Short |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- thinking about Stabby HellionAug 04, 2021
- Stabby Hellion demo releasedJul 31, 2021
- the next upload will be the final versionJul 27, 2021
- new playable levelJul 24, 2021
- day fiveeeJul 21, 2021
- graydnmuch (the setting)Jul 20, 2021
- day threeJul 19, 2021
- next stepsJul 18, 2021
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